I had a nice game development streaming session tonight for Pop the Stuff. Just under 4 hours of development time went in and productivity came out as a result :D. A handful of people stopped by to join in on the fun and talk shop about Java.
I’ve broken the game play up into rounds, to give the players a little break to celebrate their triumph over the previous round. A new HUD was also implemented which displays the score at a better resolution and highlights the multiplier.
On the next stream, I plan on tweaking the layout of the HUD (just a little bit).
This evening I streamed a 1.5 hour game development session on the Fun++ Twitch channel. I can happily say that the stream was a success! A couple of people tuned in and a new score screen was designed:
If you missed the live stream fear not! I will be doing more as I work through some of the updates that I’m making to Pop the Stuff. I also recorded the game development session and will be posting it to the Fun++ YouTube channel just as soon as I do some light editing (I’ll also embed the video in this post) the recording is available on the Fun++ YouTube channel, you can also view it below :).