This evening I streamed a 1.5 hour game development session on the Fun++ Twitch channel. I can happily say that the stream was a success! A couple of people tuned in and a new score screen was designed:
If you missed the live stream fear not! I will be doing more as I work through some of the updates that I’m making to Pop the Stuff. I also recorded the game development session and will be posting it to the Fun++ YouTube channel just as soon as I do some light editing (I’ll also embed the video in this post) the recording is available on the Fun++ YouTube channel, you can also view it below :).
It’s a logo and a really basic background, just something to get rid of the defaults on all of the social network channels. While the images aren’t anything fancy, it sure is nice to have anything at all.
I’m not going to post the background, no one needs to see a two color radial gradient 😛
So this isn’t new news, but Pop the Stuff is out on Android and can be downloaded from the Google Play store and the Amazon Underground store. An iOS version of Pop the Stuff is in the works and new updates to the gameplay and artwork will be released in Android when the iOS version is ready.
My name is Kyle and I’ve been developing games before and after work (and between life events) for the past 3 years or so. I’ve never stopped working on my games, I did stop telling people about them and, as a result, I’ve never really finished a project; but that’s all about to change. Today I’m kicking off being more social. I have re-instated the Fun++ website, I have a nice little landing page for Pop the Stuff , I’ll be re-creating the MagicalJukebox site (unfortunately some of it may be lost to data corruption), and I’ll be more active in posting what’s happening in all of the projects that I’m working on. I’m excited to see what comes of this new trek.