I had a short dev stream yesterday where I didn’t accomplish much…why is this even a post? Video will be shown when ready 🙂
It’s been a while since I’ve streamed a dev session, and I also haven’t been very active on Twitter as of late, but I have been doing some work! I’ve got facebook integrated with Pop the Stuff and will soon be implementing custom likes and shares.
I had a nice game development streaming session tonight for Pop the Stuff. Just under 4 hours of development time went in and productivity came out as a result :D. A handful of people stopped by to join in on the fun and talk shop about Java.
I’ve broken the game play up into rounds, to give the players a little break to celebrate their triumph over the previous round. A new HUD was also implemented which displays the score at a better resolution and highlights the multiplier.
On the next stream, I plan on tweaking the layout of the HUD (just a little bit).
I designed a new heads up display which better focuses on the players score and the multiplier bonus that they are receiving. You may also notice that there is now a clear bar running underneath the scoreboard, this was done intentionally for visual effects of having the solutions on either side of the hud spill over to it’s opposite end.
Today I fixed an issue in 30 seconds, and then spent the rest of the stream screwing around with bubble tweens. All of the “action” is up on YouTube:
Had a quick 1 hour dev stream session today and it went really well. Although, I did find out that I had my input volume too low. Oh well, at least it got fixed in editing 😀
I started to break up the score screen design from my previous stream session. I didn’t get quite as far as I wanted to, but it was still a good session!
I made the font atlases for the score screen that was designed during the development session this past Monday:
If all goes well, I’ll be adding these into the game later on tonight.
This evening I streamed a 1.5 hour game development session on the Fun++ Twitch channel. I can happily say that the stream was a success! A couple of people tuned in and a new score screen was designed:
If you missed the live stream fear not! I will be doing more as I work through some of the updates that I’m making to Pop the Stuff. I also recorded the game development session and
will be posting it to the Fun++ YouTube channel just as soon as I do some light editing (I’ll also embed the video in this post) the recording is available on the Fun++ YouTube channel, you can also view it below :).