Wanting to be able to process requests over SSL, but not wanting to self-sign so that it’s easier on any visitors that come across here led me to find the Let’s Encrypt CertBot. CertBot has a neat little client that will automagically set up SSL with minimal input from you. However, I was running into the problem: we were unable to find a vhost with a Server name or address …
I was using an Apache webserver running a CentOS 6 install from DigitalOcean, although ultimately I don’t believe that this had any bearing on my problem. An abbreviated version of my VirtualHosts file looked something like this:
A quick google search led me to discover that the CertBot client can’t handle multiple vhosts in one file, that fix is easy enough. I split the vhosts into individual files, yet I was still running into an issue, only popthestuff was being detected by the client.
I noticed that there is a minor difference between my popthestuff vhost and all the other entries, the vhost tag. As it turns out, the certbot client is case-sensitive, so changing:
Is what allowed the client to run flawlessly for me. Hope this helps anyone else having the same problem!
It’s been a while since I’ve streamed a dev session, and I also haven’t been very active on Twitter as of late, but I have been doing some work! I’ve got facebook integrated with Pop the Stuff and will soon be implementing custom likes and shares.
I haven’t streamed in two full weeks now (possibly a little more even), life has just been too busy. Rest assured, more streaming and updates will be coming soon, I’m just trying to wrap up a couple of projects around my house to get it renter-ready. We also had a crazy curveball thrown at us last night when our dog, who has never had any issues before, had two seizures. My wife and I were worried all night and neither one of us got much sleep.
In any case I’ll just keep pushing and I’m going to try and squeeze some game dev with streaming in this week. We’ll come out the other side eventually.
I had a nice game development streaming session tonight for Pop the Stuff. Just under 4 hours of development time went in and productivity came out as a result :D. A handful of people stopped by to join in on the fun and talk shop about Java.
I’ve broken the game play up into rounds, to give the players a little break to celebrate their triumph over the previous round. A new HUD was also implemented which displays the score at a better resolution and highlights the multiplier.
On the next stream, I plan on tweaking the layout of the HUD (just a little bit).
I designed a new heads up display which better focuses on the players score and the multiplier bonus that they are receiving. You may also notice that there is now a clear bar running underneath the scoreboard, this was done intentionally for visual effects of having the solutions on either side of the hud spill over to it’s opposite end.