I had a nice game development streaming session tonight for Pop the Stuff. Just under 4 hours of development time went in and productivity came out as a result :D. A handful of people stopped by to join in on the fun and talk shop about Java.
I’ve broken the game play up into rounds, to give the players a little break to celebrate their triumph over the previous round. A new HUD was also implemented which displays the score at a better resolution and highlights the multiplier.
On the next stream, I plan on tweaking the layout of the HUD (just a little bit).